MADE FOR THEY ARE BILLIONS CREATORS

Keep the horde.
Lose the freeze.

Final waves on 800% bring the game to its knees, and the recording freezes with it. Drop in a clip, strip out every frame where the game didn't move, and export the real gameplay at a steady pace.

01 Find frozen frames02 Export the real updates
REAL FOOTAGE / TWO CHANNELS · NO-PAUSE RUNS

See the cut.

Three 30-second windows from 800% no-pause runs, before and after the same frame pipeline. These runs never pause, so every frozen stretch is the game stalling.

Try your own clip ↗

800% Survival, Map 4 · KenseiTV

30-second source → 1.9 seconds result
01 / BEFORE30 seconds

Late survival wave on Apocalypse difficulty. The game drew only 56 distinct frames in 30 seconds.

02 / AFTER1.9 seconds

756 frozen frames removed; the 56 real updates play at a steady rate.

Gameplay by KenseiTV. Watch the original video ↗ · Demo clips have no audio.

Campaign, Apocalypse 800% · indysc2

30-second source → 3.2 seconds result
01 / BEFORE30 seconds

Campaign mission under heavy load. Short freezes every second, with a 3-second stall mid-clip.

02 / AFTER3.2 seconds

711 frozen frames removed, including the stall, which shows on the review timeline.

Gameplay by indysc2. Watch the original video ↗ · Demo clips have no audio.

Final mission · KenseiTV

30-second source → 4.5 seconds result
01 / BEFORE30 seconds

The Goddess of Destiny on 800%. The recording holds the same frame for up to half a second at a time.

02 / AFTER4.5 seconds

765 frozen frames removed; 135 real updates kept.

Gameplay by KenseiTV. Watch the original video ↗ · Demo clips have no audio.

LagCut keeps only the frames where the map actually changed. It cannot recreate game updates the stalled game never drew, so very deep freezes still read as a jump.

THE TOOL / 001

Your footage, minus the freeze.

⌁ Files stay in your browser
01Scan every frame
02Review and export
↥
Drop your gameplay clip hereor browse files to get started MP4, WebM, or MOV · demo scans the first 30 seconds of a clip
✳
SETTINGS

Dial in your cut

ConservativeAggressive

Compares only the map viewport, block by block, so tooltips, hover highlights, the clock and a webcam don't count as movement. Higher settings require more of the map to change.

They Are Billions has one game speed, so every kept frame counts as one game update. No speed detection is needed.

Late-wave recordings often hold only 2–5 real updates per second, so "every update" already plays back far faster than the original. Fast-forward drops two of every three.

Choose a video to begin.

ⓘ The first 30 seconds are scanned. Long exports can save directly to disk in Chrome or Edge. The MP4 has no audio; add your original audio or music in your editor.
UNDER THE HOOD / 002

A simple pass for
better pacing.

01 / SCAN

Watch the map, not the HUD.

Each frame is split into blocks over the map viewport. The game advanced only if most blocks changed, so cursor, tooltips and webcams don't fool it.

02 / SHAPE

Keep real updates.

Frozen frames are dropped; stretches over 2.5 s show on the timeline for review. The remaining updates play at a steady rate.

03 / EXPORT

Get an edit.

Export a video-only MP4. Your original footage stays on your device.